![]() People just call this package of injector and shaders "Reshade" now, without making the distinction between the Reshade injector and the Reshade shader collection. The effects in SweetFX are now part of that library of Reshade compatible shaders, but so are many other effects by other authors. Then during development he opened it up so everyone and not just me could contribute shader effects to a common library that Reshade now downloads every time you install it. That injector had many limitations, so Crosire wrote a new one for SweetFX called Reshade. SweetFX 1.5 and earlier versions was built to run on a slightly modified version of the InjectSMAA injector. That is where the injector comes in - it sets that up and compiles the shaders and then runs them on the output of the game. ![]() These shaders need an eviroment to run in and certain graphics resources to be made available to them - for example they need to be fed the output of the game so they can modify it. See the effects are shaders, which is code that can run on a GPU. SweetFX is a suite of effects that can be applied to any game using an injector that supports the 3D API the game is using (DirectX9, 10, 11 or OpenGL). ![]()
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